How to transform a child's position and rotation independently from their...
Hello! I'm creating a 3rd person multiplayer game using Mirror and every single tutorial I've seen requires the camera to be parented under the player object's prefab. This is infuriating because my...
View ArticleHow can I trigger other clients to change their position?
Hey Guys! I would like to create a Kill System in my game the following way: In 2D when I click on the other player It should change the position. The problem: How can I solve that when I click on...
View ArticleI can't call command because Trying to send command for object without...
void Update() { if (Input.GetMouseButtonDown(0)) { CmdSpawnBullet(); } } [Command] void CmdSpawnBullet() { if(hasAuthority) { GameObject bulletClone = Instantiate(gameObject, transform.position,...
View ArticleMultiplayers location and computer camera live screen based on Mirror
Hello guys, I'm new to Unity and Mirror. I want to implement a virtual bicycle character roaming task in VR with multiplayers networking in 3D terrain under Unity Mirror plugin. But the most important...
View ArticleWhat are great Multiplayer solutions for an RTS Game? (Mirror vs Photon...
Hi everyone, I would like to ask you what networking solution do you suggest to a game which has - players as hosts (no dedicated server) - rts-like gameplay (2-4 players per room) - game rooms to join...
View ArticleUnity non-player Gameobject only Spawning on Server/host Side (Mirror)
I am working on a 3D game and I'd like to be able to play it with my friends, though this is my first time giving networking a shot. I have a player and he is able to shoot a physics projectile. When I...
View ArticleHow to simulate lag in unity for a multiplayer game?
Trying to build a lag compensation mechanism for my game but couldn't found a way to simulate lag. I'm using Mirror Networking Solution. So is there an easy way to simulate lag or I've to write my own...
View Articlehow do I add a rearview mirror to my VR auto simulation with out it taking...
I have a model of an automobile in VR. The XROrigin camera is the game camera, but I try to add a rearview mirror, it becomes the game camera.
View ArticleMirror Networking - SyncList not updating properly for clients
using Mirror; using UnityEngine; public class Player : NetworkBehaviour { private readonly SyncList _gameState = new(); public override void OnStartServer() { _gameState.Add(0); } public override void...
View ArticleUnity Mirror how to wait for command to complete and only then proceed to the...
Good evening everyone! I am currently developing a multiplayer inventory. It has a client AddItem method. When it checks inventory for open/close slots, in case of success it calls a...
View ArticleMirror Error for NetworkReaderExtensions.cs and NetworkWriterExtensions.cs
![alt text][1] [1]: /storage/temp/200574-screenshot-2022-10-09-070316.png There was an error once I imported Mirror 2022.9.15. Is there something wrong with the Mirror Package or is it only me? I am...
View ArticleRigidbody player movement doesnt work in mirror
Hi, I have such a problem when I move in the game because of the rigidbody movement, I see the changes only locally, the other player does not see my movement, but as my movement is made by the...
View ArticleMirror isn't syncing the sprite renderer
So, I am using mirror for networking and when I try to flip my sprite on the x-axis, it flips it on the screen of the Local Player, but it doesn't flip it on other clients. The sprite I put in the...
View ArticleMirror multiplayer card game - sync cards with lots of properties
Hi! So I'm making an online multiplayer tabletop card game using Mirror(based off of a real tabletop game) and I have come to an issue. Basicly, I have a card **prefab** with a card **script** in it...
View ArticleSwapping weapons between hands with skinned meshes
I have very strange issue. In my game (1st person, 3d) main character has 2 hands-"holdpoints" and player can equip weapons in each of them. But when i just parent mesh of the weapon to the holdpoint...
View ArticleRaycast collision detection problem in mirror additive scene
Hi, iam facing collision detecting issue with raycast in addtitive scene in multiplayer game. player not able to detect other objects in additive scene but on mainscene it works.Can anyone help me with...
View Article"isOwned" and "isLocalPLayer" doesn't work,Unity mirror "isOwned" and...
I am using mirror to create a multiplayer game. However, I found that if I write my code like this to let the players can only control the local player, every player can control all the players. ![alt...
View Articleplayer nickname mirror
i'm doing a webgl game with mirror. when the player enters his name and connects as a client, he receives the nickname of the player who enters as a host. how do I fix this? thats my code using Mirror;...
View ArticleMirror texture not working on prefab
Hi - I'm trying to attach a mirror texture to the side mirrors of a vehicle but am running into issues. The vehicle model is a prefab, and I added a child Camera to the center of the side mirror. I...
View ArticleMirror Steam Problem
I have a problem about is that player 2 is not able to control their character and can only see and control player 1's character. I'm getting this problem even though I'm using if(hasAuthority) . how...
View Articlemultiplayer Mirorr
The problem is that when the player enters and takes his name, it does not appear to the other player The code I used [SyncVar(hook = nameof(SetColor))] public string name; public TMP_Text nametext;...
View Articlesteamworks not destroying lobbies
Hey guys, I've been working on a steamworks/mirror multiplayer game in unity. I've got the lobby creation and lobby list working and players can join the game normally. After that I made a leave button...
View ArticleCan Mirror import transforms from other player's game objects?
I'm sorry I used the translator. Raycasting on the network to save game objects from other players to 'Player_obj'. However, the transform of 'Player_obj' could not be saved to 'posV'....
View ArticleHow to make health bar player in game online using Mirror?
I want to make the player a health bar in the form of an image that is reduced horizontally using fill Amount. any examples?
View ArticleHow to assign different UI panels for each joining player? Mirror
Hi, I have three buttons, three players, and I want to know which player clicked on which button by assigning them a different popup UI color. Let's say player 1- red, player 2 - green, player 3 -...
View ArticleMirror networking 2D physics not accurate on client
I'm making a simple 2D multiplayer game and everything is working except for collisions on the client. You can see in the below that the helicopter is not touching the box yet it's colliding anyway....
View ArticleUsing Mirror how can I pass a unique set of waypoints to each player?
I have a set of waypoints that spawns should follow, but it will be unique based on each player which start in different corners of the map. I was trying to attach the waypoints to the player object...
View ArticleHow do I spawn objects on clients?,How do I Spawn a prefab in Mirror...
Ive been searching for hours upon hours for a solution on this. I'm new to Unity Networking and I'm using Mirror to spawn a gameObject through the server to the clients. But the clients don't see any...
View ArticleGameObject.Find returning null on player prefab Mirror multiplayer
When my player and the UI which is a child of the player spawn, one UI element uses GameObject.Find in Start to get a reference to another UI element. For some reason it is returning null, even though...
View ArticleClient immediately disconnects with no error
I am using Mirror, and when I have the editor as Server+Client and try to connect in the build, the build immediately disconnects with no errors. If I do it the other way around and connect in the...
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