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Tweak MirrorReflection.cs (Portal Effect)

I'm trying to tweak MirrorReflection.cs to allow me to place two planes (mirrors) that each show the other ones reflection instead of their own. [Mirror Reflection wiki/code][1] I've managed to make...

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How to mirror limb movement

So I'm trying to create an application which will be used with stroke victims, emulating the effects of a mirror box http://en.wikipedia.org/wiki/Mirror_box I'm applying movement data to a character,...

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Render Texture2D mirrored horizontally

Hi guys, Working on a custom script here, where it involves something similar to a mirror reflections. How can I render a mirrored image from the camera? I don't want to be able to create another...

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Problem with a mirror object

Hello, I´ve created a basic game for demonstrate of the features of Unity 3D with 3DS Max. Everything worked fine, but the last step who was to add a tank, the top side which a mirror copy was made is...

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Object invisible to camera but visible in reflection

How can I obtain this kind of effect?

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How to store children of a class inside that class

So I can't figure out the logical way of doing this. In my project when a character talks to another one he starts a dialog. (class actorDialog). At the end of that dialog I load the "children"as...

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Mirror state in Sprite Animation

In Unity 4.3 is the mirror checkbox in a state mecanim suppose to work with SpriteRenderer like flipping the texture without having to negate the x scale of the object? I have checked it and nothing...

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Mirroring sprite around arbitrary axis causes collision issues

I'm using the bean (body) sprite from the 2D platformer demo that Unity released. I stripped down the script a bit, put a polygon collider on the bean, and made the Flip() function mirror the bean...

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How can the animation on one bone drive another bone?

I have a character setup with several animations. I'm using the legacy animation system. Instead of making several versions of the same but mirrored animations, I thought it would be better for...

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What is deforming my character?

In my character select screen I was creating a floor reflection using a mirrored copy of the character and slight transparency on the material. This was working well until I updated to Unity 4.3.4 and...

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2d problem with mirrored sprites.

Im creating a 2d shooter. I wrote a script that says that if my gun's eulerangle is less than 270, but greater than 90, it will change its sprite. Script: var Gun : GameObject; var newSprite : Sprite;...

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Mirroring terrain brush strokes

It's quite simple: I want for my strokes to appear in both ends of the terrain, so that I can work on just half of it and the other half will be done too. Some people may know it as the symmetry tool....

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Mirror movement scaled down

Hello, I am working on a little space project, I have hit a few brick walls and with solar systems and rendering view / scaling down models and so on to get the best effect, So far i have the treadmill...

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How to turn a camera inversely from another camera (Similar to a realistic...

I am confused on this question, how can I turn the camera inversely (as in, if I look directly into a mirror, I should see a perspective facing back at me, then if I look at the mirror at a 45 degree...

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Cubemap/Reflection size/scaling issue?

I'm trying to generate a simple mirror effect but the cubemap I'm generating with the script [on this page][1] appears to be far too large and I don't understand why... how can I get it to be the...

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Laser Render Reflect Angle incorrect

I'm shooting a linerender beam out of the foward position of a gameobject and if it hits any object with the tag "Mirror" I want it to bounce off at the correct angle. However, there's something wrong...

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LineRenderer End Width Bug

I have a script that renders a laser from the front of a game object and 'bounces' off of gameobjects with the tag "mirror". You can see that in the image below: ![alt text][1] However something weird...

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Mirror reflection

Is there any way to do that yet? I have had hope that it will be possible in Unity 5 but it's not. I've tried to do that using reflection props but ther ayre useless in this case.

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How to make a ground reflection of a sprite?

So, I wanted to create a reflection effect on the ground for my character. I'll keep them on the same x via script, but I don't have a clue on when to start for the y axis. I mean, I want the...

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Mirror Reflection Shader v4 in Unity 5. Any success anyone?

After upgrading to Unity 5 I had to switch to the new the new version of the mirror reflection shader available here: http://wiki.unity3d.com/index.php/MirrorReflection4 However the new shader is...

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